#ifndef _PAUSE_STATE_H
#define _PAUSE_STATE_H

#include "State.h"
#include "SFML\Graphics.hpp"

class PauseState : public State
{
public:
	PauseState();
	~PauseState(void);

	void update();
	void draw(RenderManager* renderManager);
	void input();

	void initialize();
	void shutdown();
	void loadContent();
	void unloadContent();

private:
	sf::Sprite _bg;
};

#endif // _PAUSE_STATE_H

